Los Amores de Brunilda / Брунхильда
Brunilda Hier haben wir mal was ganz anderes für den Sinclair ZX Spectrum: ein Adventure (auf Grund des Umfangs ausschließlich für die 128K-Rechner). Das Spiel wurde in der Jahreswertung im World Of Spectrum-Forum als Spiel des Jahres 2013 gewählt. Vollkommen richtig wie ich finde. Was für ein großer Aufwand hier betrieben wurde, sollte sich jeder selbst ansehen. Story SAN ARTEIXO DE MONTALVO
It seemed that these people had no soul, that they had turned away from God, abandoned themselves to superstition. I tried hard to forget that feeling, but my partner could not. He was younger and not yet mastered his terrors. However, my main concern was to find a place to spend the night. I wasn't worried about monsters nor demons, but the cold: another night sleeping rough and my bones would be rankling all the way to Santiago. WAVERING BETWEEN FAITH AND SUPERSTITION The thin line between these two concepts is very easy to cross. Both are blind beliefs, without fundaments. Everyone can choose between believe or not believe, and that makes faith and superstition being so far apart and yet so close. I remember talking to the people of this town gave me bad vibes. Their fears passed through me and, sometimes, unless I was able to keep calm, I began to see the same things as them, to be able to pass through where I couldn't before, to wake up at a cave entrance without knowing how I got there. The best way to forget everything was praying in a holy place, reinforcing my faith and taking myself away from those thoughts. Then, reality shown before my eyes, and I clearly felt that there was no strange places nor otherworldly beings. But I always feared of completely losing my faith and my sanity, let me be deceived by that collection of pagan beliefs, myths and characters, abandoning forever everything that could link me with my previous life. I'll not tell you what happened until I could control myself, because I'm still doubting about what was real and what was merely a product of my imagination.
CONTINUING THE GAME Finishing the game can take a while, so we've divided the story into chapters, and each one will give you a password to resume the game later. Passwords will differ depending on the objects you've taken and actions you've made. That's why you'll probably obtain different keys in different games. To restore a game using a password, press key "R" on the title screen, type the password and then press "ENTER". If the password is valid, the game will resume. If not, the game will return to the title screen.
THE HISTORY OF THE GAME This game comes from a script made in 1994. That original script began to be coded as Text Adventure on PC with NMP parser, but even as it reached very advanced stages of development, it was never completed and went to sleep in a folder during loooong years. Then, we thought about recoding it as Text Adventure, firstly on CEZGS, and then on RetroWorks, and finally we deciced to use the actual gameplay system.
CREDITS Original script: Benway Coding: Benway Testing: All RetroWorks team, Traperic and Daniel Canales Llera. This program uses the following routines: "Wyzplayer" AY Player (Wyz), "Exomizer" decompressor (Metalbrain, A. Villena and Urusergi), and "PenText" text decompressor (Benway and Metalbrain). Benway : Pagantipaco : |
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