Torneko No Daibouken Fushigi No Dungeon (Part 3)

===============================================================================
 Staves [*f5]
===============================================================================

Beat Staff
Value: 200G
Description: Monsters will be destroyed.
Effect: Casts Beat spell on enemy, which kills them instantly.
Comment: Instant kill! The staff doesn't begin with any charges, so you have
 to use a Prayer Scroll on it.

Change Staff
Value: 300G
Description: Monsters can transform.
Effect: Changes enemy into a random enemy (can be stronger or weaker.)
Comment: Very useful if you're fighting an enemy that is too hard. Note that
 the monster will have the same HP as the one it was before it got
 changed. That means you're lucky enough to turn a monster into a
 Metal Babble with one HP, you'll get a good amount of experience.
 The monster changed can be anything in the game (including Shadows
 and Mimics.) The bad part about this is that you could use this in
 floor one of the Mysterious Dungeon and turn a Slime into a Green
 Dragon.

Chaos Staff
Value: 240G
Description: Monsters are confused.
Effect: Causes the monster to become confused for ten turns.
Comment: Confusion is very helpful against monsters, but it may be hard to
 hit them.

Cloning Staff
Value: 160G
Description: Monsters can divide.
Effect: Makes a copy of the enemy. The copy will have equivalent attributes to
 an unhurt version of that enemy.
Comment: Good on an enemy you want to kill for experience.

Expel Staff
Value: 240G
Description: Monsters can warp.
Effect: Warps an enemy to a random place on the floor.
Comment: Good for getting rid of an enemy.

Invisible Staff
Value: 40G
Description: Monsters are invisible.
Effect: Makes an enemy invisible. It can still attack you while invisible.
Comment: Junk. Makes an enemy harder to kill.

Multi-Edge Staff
Value: 240G
Description: Makes your HP half, so the monster gets HP equal to one.
Effect: Halves your current HP to reduce the enemy's HP to 1.
Comment: Very useful against harder enemies. Just make sure they won't kill
 you after you've used this.

Poverty Staff
Value: 20G
Description: The monster will take half of your HP.
Effect: Hurts you half of your HP.
Comment: Why does using something on an enemy hurt you half of your HP?

Prevention Staff
Value: 100G
Description: Keep to prevent from falling down a floor.
Effect: Prevents you from falling down a floor due to an earthquake.
Comment: The only reason to have this is if you're training on a floor. An
 Earthquake is caused by being on the floor for a long time.

Seal Staff
Value: 240G
Description: Monsters have special ways of moving.
Effect: Makes an enemy forget all of it's actions.
Comment: Useful against enemies that have special actions. They will only
 know how to attack after this is used on them.

Sleep Staff
Value: 240G
Description: Monsters fall asleep.
Effect: Puts the enemy to sleep for five turns.
Comment: Good for free hits/running away.

Slow Staff
Value: 240G
Description: Monsters move slow.
Effect: Halves speed of an enemy (a Slime would attack once every two turns
 and move every two turns, for example).
Comment: Very useful for getting an advantage on enemies or evening out the
 odds against enemies that get two turns.

SpeedUp Staff
Value: 120G
Description: Monsters move quickly.
Effect: Speeds up an enemy (a Slime would attack twice every turn and move
 twice every turn, for example.)
Comment: Junk. If you use it against an enemy that gets two turns, they'll
 get four turns. Why would you use this?

Thunder Staff
Value: 240G
Description: Does high damage from far away.
Effect: Does 18-22 damage to an enemy.
Comment: Good for some quick, high damage.

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 Quest Items [*f6]
===============================================================================

Happiness Box
Value: 10,000G
Description: This has been sought after for a long time.
Effect: Found on the 26-28th Floor of the Mysterious Dungeon.
Comment: Quest item for the Mysterious Dungeon.

Jewelry Box
Value: 0G
Description: If you give this to the King, he will let you enter the Mysterious
Dungeon.
Effect: Found on the 10th Floor of the Trial Dungeon.
Comment: Quest item for the Trial Dungeon.

Mystery Box
Value: 5G
Description: What kind of strange thing is this?
Effect: Found on the 30th-99th Floor of the Mystery Dungeon.
Comment: The ultimate box.

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 Miscelleaneous [*f7]
===============================================================================

Safe
Value: 1000G
Description: This will prevent monsters from stealing half your gold.
Effect: Prevents monsters from stealing half your gold when you die. This item
 will be stolen instead of your gold.
Comment: Something good have in case you're afraid of dying.

_______________________________________________________________________________

 Equipment [*G0]

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Throwing equipment at enemies will damage them and cause the thrown item to
disappear.

===============================================================================
 Weapons [*g1]
===============================================================================

Abacus
Value: 5,000G
Description: Equip to raise attack power.
Effect: Attack +10
Comment: Most powerful weapon in the game.

Club
Value: 50G
Description: Equip to raise attack power.
Effect: Attack +1
Comment: Weakest weapon.

Copper Sword
Value: 75G
Description: Equip to raise attack power.
Effect: Attack +3
Comment: Decent weapon.

Dragon Sword
Value: 300G
Description: Equip to raise attack power. Very effective against Dragons.
Effect: Attack +5, 2x damage to Dragon type enemies.
Comment: The best weapon for dragonslaying.

Gold Sword
Value: 400G
Description: Equip to raise attack power. Very high resale value.
Effect: Attack +2
Comment: Not very useful (except to sell).

Metal Babble Sword
Value: 750G
Description: Equip to raise attack power.
Effect: Attack +7, 2x damage to Metal Babbles
Comment: Very useful in getting levels against Metal Babbles. Pretty good
 attack power too.

Steel Axe
Value: 100G
Description: Equip to raise attack power.
Effect: Attack +6
Comment: A good weapon.

===============================================================================
 Arrows [*g2]
===============================================================================

Silver Arrow
Value: 30G
Description: Attack monsters from a distance. Use the L button to fire.
Effect: Same power as Steel Arrow, but pierces walls & enemies.
Comment: Simply the best arrow. Hitting several enemies with this in a
 corridor makes it amazing.

Steel Arrow
Value: 10G
Description: Attack monsters from a distance. Use the L button to fire.
Effect: 2x power of Wooden Arrow.
Comment: Strong arrow.

Wooden Arrow
Value: 5G
Description: Attack monsters from a distance. Use the L button to fire.
Effect: A basic, weak arrow.
Comment: Weakest arrow, but still good for distant attacks.

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 Shields [*g3]
===============================================================================

Bronze Shield
Value: 70G
Description: Equip to raise defense power.
Effect: Defense +3
Comment: Weakest shield.

Dragon Shield
Value: 500G
Description: Equip to raise defense power. Protects against dragon's flame
attack.
Effect: Defense +7, 1/2 damage from Green Dragon's Fire Breath move.
Comment: The best shield against dragons. Even if you aren't trying to kill
 them, you should be aware of how annoying (and deadly) their Fire
 Breath move is.

Leather Shield
Value: 40G
Description: This shield won't rust, and it makes you more hungry.
Effect: Defense +2, 2x Belly loss per action, cannot rust.
Comment: Only useful against enemies that cause rust. After you're done with
 them, unequip this.

Metal Babble Shield
Value: 1,500G
Description: Equip to raise defense power.
Effect: Defense +10
Comment: The strongest shield.

Mirror Shield
Value: 300G
Description: Equip to raise defense power. Won't rust.
Effect: Defense +5, cannot rust.
Comment: Great against enemies that rust your shield.

Scale Shield
Value: 150G
Description: Equip to raise defense power. Counters poison attacks.
Effect: Defense +4, Prevents poison.
Comment: Great against poison causing enemies.

Steel Shield
Value: 200G
Description: Equip to raise defense power.
Effect: Defense +6
Comment: Good shield.

===============================================================================
 Rings [*g4]
===============================================================================

Adornment Ring
Value: 1000G
Description: Very valuable item.
Effect: None
Comment: The only reason to keep this is to sell it.

Antidote Ring
Value: 200G
Description: Can't lose Strength.
Effect: Prevents your Strength from being lowered.
Comment: Very useful against enemies that drain Strength.

Awaken Ring
Value: 100G
Description: To exit this room, you must eliminate the monster.
Effect: ???
Comment: No idea what this does.

Belly Ring
Value: 200G
Description: No longer hungry.
Effect: Never get hungry
Comment: Very useful to avoid the annoyances of getting hungry. You should
 always have this equipped (unless you have some bread you want to
 use).

Disarm Ring
Value: 500G
Description: Protects against traps.
Effect: Stops traps from working.
Comment: Useful when trying to explore the whole map of a floor.

Puppet Ring
Value: 250G
Description: Can't lose levels.
Effect: Protects your body from magic dolls.
Comment: One of the most annoying things is losing levels to Mud Puppets.
 Having one of these handy is crucial so you don't lose valuable
 experience.

Return Ring
Value: 150G
Description: Sometimes you can warp to different places.
Effect: Warps you to a different part of the map at random times.
Comment: Only useful when you need to get away from enemies. The time it takes
 to warp and the location you'll warp to are random, so using this
 is taking a big risk.

Scan Ring
Value: 0G
Description: Very valuable item.
Effect: ???
Comment: No idea what this does.

Starve Ring
Value: 200G
Description: Grow hungry faster.
Effect: Makes you get hungry 2x faster.
Comment: Junk.

Strength Ring
Value: 200G
Description: Raises your Strength.
Effect: Maximum Strength +3
Comment: Not very useful unless you want to do a little more damage.

Thief Ring
Value: 300G
Description: You must defeat the sleeping monster to exit the room.
Effect: Causes all monsters spawned on the floor to sleep.
Comment: Very useful for getting through floors quick.

Vision Ring
Value: 250G
Description: Invisible monsters can be seen.
Effect: Shadows can be seen.
Comment: Very useful for Shadows.

Waking Ring
Value: 150G
Description: Never fall asleep.
Effect: Makes you immune to sleep.
Comment: Good against Magicians.
_______________________________________________________________________________

 Enemies [*H0]

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[I am still working on the Attack/Defense of enemies]


Bomb Crag
HP: 70
Attack: 
Defense: 
Experience: 30
Found: Mystery Dungeon 13-27
Actions: Melee Attack, Bomb Preparation, Explosion
Comment: A good enemy if used strategically. When the enemy is about to die,
 it will use Bomb Preparation. You'll know the move was used because
 it will stand still. Once it takes a little more damage, it will
 explode, causing severe damage to anything within a 5x5 radius
 around it. Items affected will be destroyed. Ranged attacks are
 recommended.

Demon Toadstool
HP: 17
Attack: 6
Defense: 11
Experience: 6
Found: Trial Dungeon 4-10, Mystery Dungeon 4-12
Actions: Melee Attack, Poison Attack
Comment: This enemy doesn't pose much of a challenge in the aspect of getting
 killed, but it's Poison Attack will hurt you. Avoid these unless
 you're using a Scale Shield, which prevents poison from working.

Demonite
HP: 40
Attack: 0
Defense: 11
Experience: 20
Found: Trial Dungeon 6-9, Mystery Dungeon 10-17
Actions: Rest, Steal Item, Warp
Comment: This enemy will steal an item from you and warp to a different part
 of the floor you're currently on. They will then constantly run away
 from you. Don't bother wasting time with these, as the experience is
 not worth the trouble. These enemies will steal key items too
 (Jewelry Box, Happiness Box, and Mystery Box.)

Deranger
HP: 23
Attack: 10
Defense: 16
Experience: 15
Found: Trial Dungeon: 8-10, Mystery Dungeon 7-18
Actions: Melee Attack, Teleportation Spell
Comment: Unless they're in your way, ignore these enemies. They chase you
 just to teleport you to random places on the map.

Drakee
HP: 7
Attack: 3
Defense: 1
Experience: 2
Found: Mystery Dungeon 1-6
Actions: Melee Attack, Random Movement
Comment: A basic enemy, easy like all of the other ones in the first several
 floors.

Ghost
HP: 5
Attack: 3
Defense: 9
Experience: 2
Found: Mystery Dungeon 1-5
Actions: Melee Attack, Move & Attack
Comment: A very easy enemy that can move and attack in one turn, meaning
 you shouldn't attempt to run away from one.

Giant
HP: 80
Attack: 
Defense: 
Experience: 380
Found: Mystery Dungeon 20-27
Actions: Melee Attack
Comment: A very strong enemy. Unless you're ready for some serious damage,
 avoid it.

Giant Eyeball
HP: 62
Attack: 
Defense: 
Experience: 150
Found: Mystery Dungeon 21-99
Actions: Melee Attack, Confuse
Comment: Avoid these, as Confuse will cause you to waste turns, meaning that
 you'll die quickly.

Giant Slug
HP: 7
Attack: 3
Defense: 4
Experience: 3
Found: Trial Dungeon 1-5, Mystery Dungeon 1-6
Actions: Melee Attack
Comment: An enemy almost as easy as a Slime. Shouldn't be a problem.

Golem
HP: 52
Attack: 
Defense: 
Experience: 180
Found: Mystery Dungeon 16-24
Actions: Melee Attack
Comment: Has a high attack power, so it should be avoided until you can do
 lots of damage.

Goopie
HP: 72
Attack: 
Defense: 
Experience: 40
Found: Mystery Dungeon 16-99
Actions: Melee Attack, Leg Grab
Comment: This is not a very hard enemy, but it's Leg Grab can keep you still
 so harder enemies get free attacks at you.

Green Dragon
HP: 100
Attack: 
Defense: 
Experience: 3000
Found: Mystery Dungeon 25-99
Actions: Melee Attack, Fire Breath
Comment: This is the strongest enemy in the game. It will do severe
 damage to you with it's melee attack. It's Fire Breath skill will
 do a moderate amount of damage. If you can survive through it's
 attacks, you'll get a great amount of experience points.

Hork
HP: 30
Attack: 
Defense: 
Experience: 25
Found: Mystery Dungeon 10-20
Actions: Rest, Lick
Comment: This enemy doesn't attack, but it rusts your shield. Every time it
 rusts your shield, a -1 modifier will add to the shield you're
 wearing. This means that a +5 shield would turn into a +4 shield
 after being licked. You can use a Plating Scroll to make your shield
 immune to this, take off your shield, or wear one you don't care
 about.

Ice Sloth
HP: 60
Attack: 
Defense: 
Experience: 10
Found: Mystery Dungeon 13-20
Actions: Melee Attack, Group
Comment: This enemy is very easy, but having four of them nearby isn't easy
 to handle. An enemy of these groups can even appear on the steps,
 meaning you'll have to take care of at least one of the four.

Imposter
HP: Depends on what enemy it takes form of
Attack: 
Defense: 
Experience: 20
Found: Mystery Dungeon 22-27
Actions: Melee Attack, Transform, (whatever transformed enemy does)
Comment: This enemy will take form of a random enemy, not taking it's defense,
 but taking the attack & HP of the enemy.

Lethal Armor
HP: 35
Attack: 
Defense: 
Experience: 40
Found: Mystery Dungeon 11-18
Actions: Melee Attack
Comment: A very hard enemy unless you have a good attack & defense power. Avoid
 these until you're pretty strong.

Liclick
HP: 10
Attack: 
Defense: 
Experience: 7
Found: Mystery Dungeon 4-12
Actions: Melee Attack, Split
Comment: This enemy isn't hard, but if it splits, you may find yourself in
 trouble. Any Liclick, split or not, can split.

Lilypa
HP: 9
Attack: 
Defense: 
Experience: 5
Found: Mystery Dungeon 5-9
Actions: Ranged Attack
Comment: An easy enemy to kill, but make sure you aren't getting hit by it's
 ranged attack continuously.

Magician
HP: 10
Attack: 6
Defense: 11
Experience: 12
Found: Trial Dungeon 2-8, Mystery Dungeon 2-8
Casts Sleep
Actions: Melee Attack, Sleep Spell
Comment: Don't attack these until you at least have a weapon and are at least
 level five. If they use Sleep on you, be ready to take some heavy
 damage.

Metal Babble
HP: 3
Attack: 
Defense: 
Experience: 500
Found: Mystery Dungeon 24-99
Actions: Melee Attack, Fear, Warp
Comment: This enemy will flee from you and warp every time you hit it. You will
 always do one damage to it (two damage with a Metal Babble Sword.)

Mimic
HP: 50
Attack: 
Defense: 
Experience: 30
Found: Mystery Dungeon 19-23
Actions: Melee Attack, Mimic
Comment: This enemy will take form of various items. Some obvious mimics are
 a Safe and a Box.

Monjar
HP: 8
Attack: 4
Defense: 9
Experience: 5
Found: Trial Dungeon 2-7, Mystery Dungeon 2-6
Actions: Melee Attack
Comment: This enemy is a little harder than the first two encountered, but
 still should give no challenge.

Mud Puppet
HP: 36
Attack: 
Defense: 
Experience: 40
Found: Mystery Dungeon 16-25
Actions: Melee Attack, Dance
Comment: Avoid this enemy. Dance drains levels, and you don't want to lose
 any levels.

Mummy
HP: 16
Attack: 10
Defense: 19
Experience: 15
Found: Trial Dungeon 5-9, Mystery Dungeon 6-11
Actions: Melee Attack
Comment: This enemy has a moderate attack power. It would be wise to avoid
 these until you're sure you can deal/take enough damage.

Mystic Doll
HP: 70
Attack: 
Defense: 
Experience: 20
Found: Mystery Dungeon 22-99
Actions: Melee Attack, Max HP Drain, Max Strength Drain
Comment: You will never want to fight this enemy, unless you want to lose
 the game, and ruin your file. This enemy is the worst thing you'll
 fight in the game. Avoid it at all costs. Losing Max HP and Max
 Strength is VERY bad.

Shadow (Invisible Enemy)
HP: 60
Attack: 
Defense: 
Experience: 150
Found: Mystery Dungeon 19-27
Actions: Melee Attack, Invisibility, Random Movement
Comment: This is an enemy you won't be able to see unless you use an Eavesdrop
 Scroll or an Eyedrop. It will randomly move, meaning it'll also
 attack whenever it wants to.

Silver Devil
HP: 78
Attack: 
Defense: 
Experience: 600
Found: Mystery Dungeon 23-99
Actions: Double Melee Attack, Double Movement, Move & Attack
Comment: This enemy can do one of the following actions above. Obviously
 this will be an enemy you'll want to avoid.

Slime
HP: 5
Attack: 2
Defense: 1
Experience: 1
Found: Trial Dungeon 1-4, Mystery Dungeon 1-3
Actions: Melee Attack
Comment: The easiest enemy in the game. You should never have a problem with
 these.

Stone Hulk
HP: 45
Attack: 
Defense: 
Experience: 50
Found: Mystery Dungeon 18-20
Actions: Melee Attack, False Statue
Comment: Has a high attack power, and it's False Statue move will enable it
 to get a free attack when you're in melee range of it.

Trick Bag
HP: 20
Attack: 
Defense: 
Experience: 10
Found: Mystery Dungeon 7-15
Actions: Rest, Steal Gold, Warp
Comment: This enemy will steal gold from you and warp to a different part
 of the floor you're currently on. They will then constantly run away
 from you. Don't bother wasting time with these, as the experience is
 not worth the trouble. They will alwaysdrop a bag of gold when killed.

Winged Demon
HP: 80
Attack: 
Defense: 
Experience: 750
Found: Mystery Dungeon 24-99
Actions: Melee Attack
Comment: Avoid it, as it is second strongest enemy in the game.

Wyvern
HP: 27
Attack: 22
Defense: 16
Experience: 25
Found: Trial Dungeon: 9-10, Mystery Dungeon 8-15
Actions: Melee Attack
Comment: This enemy poses a challenge in the lower levels of the dungeons.
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