Warlock

Warlock

Warlock title.png

Warlock
System(s): Sega Mega Drive
Publisher: 

Acclaim

Developer: 

Trimark EntertainmentRealtime AssociatesThe White Team

Sound driver: GEMS
Genre: Action
Release Date RRP Code  

Sega Mega Drive

 US
1995-09 $? T-81446

Sega Mega Drive

 UK
1995-03[1] £? T-81446-50

Sega Mega Drive

 FR
1995-03[1] ?F T-81446-50

Sega Mega Drive

 DE
1995-03[1] DM ? T-81446-50

Sega Mega Drive

 ES
1995-03[1] ?Ptas T-81446-50

Sega Mega Drive

 AU
199x $? ?

Sega Mega Drive

 BR
199x R$? 046760

ESRB
Kids to Adults

ELSPA
11+ OK

OFLC
G8

Tectoy
Todas as Idades


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Warlock is a 1994 action game for the Sega Mega Drive and SNES by Trimark Interactive and Realtime Associates based on the Warlock series of films. In Japan, it had been scheduled to be released in May 1995, but was canceled just before.

Contents

 [hide

Gameplay

C jumps. B attacks. holding down A controls your orb: you can send it into 8 directions by pushing the directional buttons. For rolling push Right+Down. For upper angle attack push and hold Up then B. For down anlge attack first jump by pushing C and in mid air push and hold Down then B. There are multiple spells in the game to help the player and can be collected through the levels. The spells have different effects, for example the blue bottles are healing spells and recover just one hit point, there are also attack spells like red eyed skulls. To switch them push and hold Down and then Start, and to use them push and hold Up and then Start.

 

Versions

Mega Drive and SNES versions differ slightly in terms of content. While most of the graphics are identical (taking color limitations of the MD version and resolution limitation of the SNES in consideration), the game differs slightly in terms of stage layout and boss battles. E.g. stage one boss behaves completely different, there is no high elevator in stage 1, not bat ambush in stage 2 of the SNES version etc.).

Production credits

  • Lead Programmer: Christopher MacDonald
  • Asst. Programmer: David Keith Connelly
  • Animation and Art: Darin Hilton, Phil Knowles, Barbara Lipton, Doran Fish, Jeff Cook, Mark Ferrari
  • Animation: Jeff Berting, Brent Whittington
  • Map Layouts: Alan Hickey, Kevin Chan
  • Music and Sound: Greg Turner, Eric Swanson
  • Production Asst.: Harold West, Chad E. Bunch
  • Realtime Testers: Robert Arellano, Timothy Allen, Heriberto Corona
  • Trimark Testers: Allen Edwards, Saam Shabahang, Matt Duncan, Keith Gould
  • Producer for Realtime Associates: David Bean
  • Exec. Producer for Realtime Associates: David Warhol
  • Producers for Trimark Interactive: Kevin Goldberg, Allen Edwards, Kelly Flock
  • Design Contributions: Victor Mercieca
  • Produced for Acclaim by the White Team...: Dan Feinstein, Mark Thievanich, Brett Gow, Asif Chaudhri, Seth Rosenfeld, Nat Gunter, Shawn Rosen, Elizabeth Burgess
  • Special Thanks...: Mike Dimambro, Andy Hsiung, Steve Martin, Thomas Peng, Jim Schuler
Source: In-game credits

Magazine articles

Main article: Warlock/Magazine articles.

Promotional material

Warlock MD US PrintAdvert 3.jpg

US print advert 3

GamePro US 069.pdf

PDF

Print advert in GamePro (US) #69: "April 1995" (1995-xx-xx)

EGM US 070.pdf

PDF

Print advert in Electronic Gaming Monthly (US) #70: "May 1995" (1995-xx-xx)

SegaVisions US 24.pdf

PDF

Print advert in Sega Visions (US) #24: "May 1995" (1995-xx-xx)

VideoGames US 77.pdf

PDF

Print advert in VideoGames (US) #77: "June 1995" (1995-xx-xx)

Physical scans

[Expand]Sega Retro Average 

Sega Mega Drive

56
Based on
6 reviews

 

Mega Drive, US
Warlock MD US Box.jpg

Cover

Warlock MD US Cart.jpg

Cart

Mega Drive, EU
Warlock MD EU Box.jpg

Cover

Warlock EU cart.jpg

Cart

Mega Drive, AU
Warlock MD AU cover.jpg

Cover

Warlock AU cart.jpg

Cart

Mega Drive, BR
Warlock MD BR Box.jpg

Cover

WarlockMDBRCartTop.jpg

WarlockMDBRCart.jpg

Cart

References

  1. Jump up↑ File:CVG UK 160.pdf, page 52
  2. Jump up↑ File:MeanMachinesSega30UK.pdf, page 85
  3. Jump up↑ File:NextGeneration US 06.pdf, page 114
  4. Jump up↑ File:PlayerOne FR 051.pdf, page 88
  5. Jump up↑ File:SSM_JP_19950601_1995-06.pdf, page 134
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