Back to the Future 2 & 3 NES FAQ/Walkthrough v2.0 by Stephen Maiorana (RoyalRanger)
Back to the Future 2 & 3 NES FAQ/Walkthrough v2.0 by Stephen Maiorana (RoyalRanger) E-mail: RoyalRanger@safeplace.net AIM: RoyalRanger85 RoyalRanger's NES Site: http://nessite.myrmid.com/ Last Update: 10/27/01 Revision History: 10/27/01 - Revamped the entire document, adding controls, gameplay help, and whatnot. 10/19/00 - Added Game Genie codes. Added OBJECTS section. 10/9/00 - Fixed Map Key 'Puzzle Rooms.' Added an extra puzzle room to the street list to complete it. ************ CONTENTS ************ Introduction Story Controls The Basics How To Play Getting Started Maps Streets Objects Tips And Tricks Game Genie Codes Back to the Future III Credits Final Notes **************** INTRODUCTION **************** Back to the Future is my favorite movie of all time, hands down. I've seen it many times, it never ceases to entertain me. When LJN released the NES version of my favorite movie for the NES, there was nothing but disappointment at the realization that it was nothing more than a cheap rip-off of Paperboy. Would Back to the Future 2 & 3, based off of the two BTTF movie sequels, be any better a game? After all, this one was released by LJN as well. Well, it sure looked different on the box, so I figured it was worth a try. Amazed I was. With the instruction booklet to lend a hand, I found myself engrossed in a pretty good game that I had never even heard of before. Unfortunately, I had no idea what the heck I was doing and eventually gave up on ever trying to beat the game. It seemed impossible, and quite long. But a few years later, I picked up the game again. This time, taking the advice of the instruction manual, I spent quite a bit of time drawing maps to guide me through the city streets. When all the maps were finished, I finally did it -- I spent time playing the game, though it was about 5 hours in one shot, and I beat it for the very first time! What I once saw as a pointless and ridiculously challenging game, I now saw as a fun treasure hunt. Sure, the game takes a while to finish, especially having to do it all at once, but what I found was an underrated and extremely overlooked game that I enjoyed quite a bit. So I present this FAQ to you, the reader. I know how challenging and confusing this game can be, so I present you with a little help to get along your way, as well as some maps and the like to guide you throughout. Enjoy! ********* STORY ********* The Back to the Future 2 & 3 story isn't a seperate plot of its own, but continues from the adventures of the first Back to the Future game. Due to the connection between the two games, I'll give you a quick briefing of the events that occurred before this story takes place. Please Note: The following paragraphs are retellings of the plot of the game of reference, Back to the Future 2 & 3, as well as its predecessor, Back to the Future. The game plots are not exact duplicates of the movie plots. The two are quite different. If you would like to know the plot of the movies -- well, go watch them for yourself. --------- Pre-Story --------- Marty Mcfly, a teenager living in the small town of Hill Valley, knew an eccentric scientist, Emmitt Brown, commonly referred to as "Doc." After spending much family fortune, Doc created a time machine out of a DeLorean-style car. Through some unfortunate events, Marty accidentally transported himself to 1955. With problems at hand, Marty has to get himself back to 1985 in one piece. Once this happens everything should be fine....... -------------- Current Events -------------- After things have been returned to normal, Doc comes to the realization that Marty has some problems with his future. Problems only Marty can fix. Going to the future, the year 2015, to repair damage, Marty inadvertently causes trouble when Biff Tannen takes a sport's almanac and time travels back to 1955 to give the book to his younger self. The young Biff Tannen now has years-worth of game scores, right in the palm of his hand. Of course, to Biff, this means nothing more than a rise to riches as he bets on many games, gaining more and more money as time progresses. By the year 1985, Biff has become the most powerful man the world has even known. To protect the valuable book, Biff travels through all different time periods and scatters random objects throughout different streets and years, the result causing a glitch in the space-time continuum. It's Marty's job to fix the astronomical problem that he has helped to create. In order to get the sport's almanac back and prevent Biff from becoming so powerful, Marty much put all scattered objects, thirty in all, back where they belong, in order to repair the space-time continuum, allowing the book to be destroyed. ************ CONTROLS ************ UP - Enter Doors DOWN - Enter Doors Enter Manholes LEFT/RIGHT - Move Marty Back And Forth SELECT - Switch from Status Panel to Object Panel and Vice-Versa START - Pause the Game B - Fire Weapon A - Jump ************** THE BASICS ************** Back to the Future 2 & 3 can prove to be quite a complicating game. There's the main part of the game you must complete, Back to the Future 2, and then there's even a smaller version of this that comes later, Back to the Future 3. Most of this FAQ will deal only with Back to the Future 2, part 3 will be referred mentioned near the end of this document. Before we get into an explanation of the procedures needed for completing this "treasure hunt" you must get involved in, I'm going to first cover some of the basics, such as items and enemies. ------------------------ Status and Object Panels ------------------------ At the bottom of your playing screen is a bar displaying a few numbers, with the "Back to the Future" logo lingering at the far left. This is your Status Panel. Displayed on the status panel are your number of lives, food points, and nuclear fuel points, as well as your total score. The number which corresponds to each should be obvious (the pizza slice picture goes with the food points, etc.) By pressing the SELECT button, you can alternate between your Status Panel and your Object Panel. While viewing the Object Panel, the game will freeze until you switch back to your Status Panel. On the Status Panel will be the number of keys you own and the number of needed items you have in your collection (this number is represented by a trophe). In addition, you will able to be able to view and use your remote control, seed pods, or compass, if you have collected any of these. ----- Items ----- Compass: Collect this, and the compass can tell you what year you're in, what street you're on, and what sector of the street you're at. Wow, what a high-tech compass! Food: Usually represented with pizza slices and soda bottles (except in the case of a bonus round), collecting food will earn you food points. Pizza slices awarding 10 points, soda awarding 1 point, an accumulation of 100 points will give you an extra life. Fuel: Little radiation symbols each represent 1 point of nuclear fuel. This fuel is needed in order to time travel, which you will be doing a lot of. Be sure to keep as much of this in your inventory as possible. Maximum fuel permitted is 40 points. Keys: Keys are needed to open Object Rooms. Keys will always be found at certain places. Try to collect many. Hoverboard: You will find these in various places along the game. These can't be collected, but if you find one, you can jump on it and you can fly through a street at amazing speed until the hoverboard blinks for a few seconds and disappears. Moveable Platforms: Like hoverboards, these cannot be collected but can perform a useful function when jumped on. Movable platforms are very small and can be moved either directly vertical or directly horizontal when you are standing on them. Sometimes, you'll have to cross a large gap using a movable platform. If the platform doesn't move in the direction you would like it to (if it moves vertical instead of horizontal or vice-versa), you'll have to time travel to another year, where the platform will still exist, but may possibly move in a different direction. Seeds: These are needed to reach Object Rooms on high platforms. (This will explained in more detail later.) Stars: Find one of these and you can shoot a little bouncing weapon with the B button. If you lose a life, you lose your weapon as well. ------- Enemies ------- Many different enemies will appear and block your path. Many will just walk back and forth on a platform. Some will head towards you or start flying around when you get close. Most of these enemies can be eliminated by jumping on them (except pipe snakes, DO NOT jump on them), and some will release an item, such as a key of fuel, when destroyed. One main enemy to look out for is Biff. He's the only human enemy, and he's bigger than you. He may run around and shoot his weapon at you. Or sometimes he'll ride a hoverboard and zoom towards you. Watch out for him! Jumping on Biff once will defeat him. ------------- Miscellaneous ------------- You start the game with 10 lives. By falling into a pit or touching an enemy, you will lose one of these lives. Each time you lose a life, you'll start at the exact same spot you died. Once you lose a life, you get the opportunity to use one of your unlimited continues. Using a continue will also start you from where you last died, but your lives, food points, fuel points, and score will be reset. The number of objects you found and/or returned will remain the same. *************** HOW TO PLAY *************** Back to the Future 2 revolves around three main time periods: 1955, 1985, and 2015. Each of these years contains fifteen streets to explore. Throughout the game, there are two main things you must find: Object Rooms and Puzzle Rooms. You can also find Bonus Rooms for a fun... umm... bonus... but these are not necessary. In the following, I will attempt to explain the purpose of Object Rooms and Puzzle Rooms, as well as the means in which to reach them. ------------ Object Rooms ------------ Object Rooms are the rooms where you will find one of the thirty objects you're seeking out. So, of course, there will be thirty object rooms you must visit, each room represented by a doorway. Each object room must first be opened with a key. When you have at least one key, all you have to do is stand in front of a door, pressing UP, and you'll unlock it and enter it. Inside an object room is a little puzzle you must complete. Marty will be a lot smaller than usual, due to the fact that each Object Room is to take up no more than the size of the screen. What you have to do, is collect all the clocks that appear in the room before time runs out. Once all the clocks have been collected, a trophy will appear somewhere on the screen. Grab the trophy, and you will have won the Object Room and one of the required items. But if you touch an enemy at all (you can't jump on them to kill them here) or fall into a pit, you will lose a life and have to re-enter the Object Room (though the door will remain unlocked). There is a slight problem, though, because some Object Rooms will be unreachable due to height. If this does happen, first make sure you have a seed in your inventory. If so, stand directly under the door you need to reach. Time travel back to 1955 and jump out of the time machine the second reach 1955. Plant the seed and return to the year you came from. By now, there should be a full grown plant you can jump on top of to reach the Object Room. ------------ Puzzle Rooms ------------ Puzzle Rooms are the places where you will be able to return an item. Puzzle Rooms will be found in manholes or pipes. Not all manholes and pipes will have a Puzzle Room inside, so you'll have to check them all first to find the pipes or manholes you're searching for. When you enter a Puzzle Room, a chart of all items you have collected will appear. Above the chart is a scrambled word. You must first find out what the scrambled word really is. To help, you can press START to bring your cursor up to the word and use your keypad and A button to move letters around in an attempt to find the true word. You do not have to unscramble the word completely, but if you know what the word is, press START again to bring your cursor down to the item chart. If you hold the item that corresponds to the word above, then click the item, which will disappear from your inventory and reveal part of a picture behind it, leaving you with one less object to take care of. Be careful, though. If you click the wrong object, the object will return to the Object Room where you found it, meaning you'll have to return to that Object Room and complete the room all over again. If you do not hold the object needed in the Puzzle Room, or if you are not sure of the scrambled word or the objects you hold, leave the Puzzle Room with the SELECT button and take note of where the Puzzle Room is, so you can return later. ---------- Bonus Room ---------- Bonus Rooms will be found at various places around the town. Sometimes, they will be found in manholes or pipes. But other times, Bonus Rooms are found inside buildings, such as cafes. If you want to search for Bonus Rooms, be sure to check the manholes and pipes as well as any structure you reach. Inside a bonus room, there will be objects, usually food, that you must collect in a limited amount of time. Once you collect all of the items, a large pizza will appear. Grab the pizza and you'll get a few extra lives. But you must do this all before time runs out. If time runs out before you collect all the items, you can just leave the room without a problem, but you won't get your extra lives, either. --------------- Time Travelling --------------- One of the key components of this game is time travelling. There are two main reasons to time travel. One reason is to find the different Object Rooms and Puzzle Rooms in the different years. The second reason is to gain access to certain streets, because not all streets are connected to each other in each year. The first step to using your time machine is to find the remote control you need to call the time machine with (if you need help finding the remote, you can refer to the maps below). Once you have the remote, use it by selecting it on your Object Bar. The time machine will appear, so jump in to get on your way. Inside the time machine, use the UP and DOWN buttons to flip between the years 1955, 1985, and 2015. Once you have the proper year selected, press your A button to time travel to that year. If you hear a beeping sound before time traveling to the year you wish to go to, this means that you don't have enough fuel to travel to that year. You'll have to get out of the time machine (Use the B button) and find fuel first. A small chart of required fuel is shown below. From 1955 to 1985: 10 Fuel Units From 1955 to 2015: 17 Fuel Units From 1985 to 1955: 10 Fuel Units From 1985 to 2015: 10 Fuel Units From 2015 to 1955: 17 Fuel Units From 2015 to 1985: 10 Fuel Units Be careful how much you time travel. Every time you time travel, a clone of yourself will be created in the year you left. The more clones that are created, the more of a probability there is that you'll run into yourself. If you do find a clone of yourself running around, do not touch it, because doing so will cause you to lose a life. The clone will follow many of your moves (it will jump when you do) so try to lead it out of that way or get it to jump down a hole to get the clone out of the way. ******************* GETTING STARTED ******************* Well, we've covered just about everything there is to cover. The rest is up to you. If you would like to solve this game on your own, I recommend first seeking out the time machine's remote control and the compass. Then, draw yourself maps of each year, covering alleyways that take you from one street to another and also covering the positions of Object Rooms and Puzzle Rooms. Remember, there are three different years with fifteen streets each, so if your maps don't cover a total of 45 streets, you'll be missing some. There really is no particular path to follow, just go to the streets in whichever order you chose. Have fun and enjoy. Just be forewarned that this game is very difficult and will probably take no less than four hours minimum to complete. If you would like further help with this game, there are maps, object position lists, Puzzle Room items, and other fun information listed below. ******** MAPS ******** If you need help finding Object Rooms or Puzzle Rooms or just finding your way around, below are maps to guide you. There are three maps total, one for each year. The same streets will exist in each year, but alleyways will be changed between them, so you may have to do some time travelling to get around. ------- Map Key ------- --------------- = Street | = Alleyway @ = Starting Point * = Object Room P = Puzzle Room B = Bonus Room C = Compass R = Remote Control ---- 1955 ---- B---------*---- 1 --------P------ 2 | | ------B-----P-* 3 | -------P------- 4 P-------------- 5 | | -----P--------- 6 | | | | ----*---------- 7 | | -------*------- 8 | | --------------P 9 | | --------*------ 10 | -P-----------B- 11 | | -----------*--- 12 ---B--------*-- 13 -------------*P 14 ------*-----P-- 15 --------*-----P 16 ---- 1985 ---- -------P------- 1 | | -------*------- 2 | | -----------*--- 3 --------------* 4 | | --------P------ 5 | | --*R----------P 6 | | | | --B----P------- 7 | B | Start -----@*-------- 8 | -----B--------P 9 | | -------------P- 10 | | -----------P--- 11 | | --*----------B- 12 | *-------------- 13 | P-------------* 14 | | | | ---*----------P 15 | -*---------P--- 16 ---- 2015 ---- ---------*----- 1 P-------------- 2 *------------P- 3 -------------*P 4 | | ---P----------- 5 C | | ---B----------* 6 | | | | ----------*---P 7 | | -----B------*-- 8 | | *------------P- 9 | | --------------P 10 ---P----------- 11 -----P--------- 12 | | --------*------ 13 | | -*------------- 14 | | --------------* 15 --P---B-------- 16 *********** STREETS *********** In this section will be a list of select items you will find in each year of each street. Objects like fuel and food won't be listed, as they are too abundant and can be random at times, but rooms and keys will be listed, as well as positions of Biff. -------- Street 1 -------- [1955] Bonus Room: Key Largo - Sector 4 Standing Biff - Sector 19 Running Biff - Sector 25 Object Room - Sector 45 [1985] Standing Biff - Sector 19 Key - Sector 29 Key - Sector 33 Puzzle Room - Sector 35 Hoverboard Biff - Sector 42 Key - Sector 48 [2015] Object Room - Sector 30 Hoverboard - Sector 48 Hoverboard - Sector 58 Key - Sector 61 -------- Street 2 -------- [1955] Key - Sector 13 Key - Sector 32 Puzzle Room - Sector 35 Standing Biff - Sector 39 Key - Sector 56 [1985] Object Room(Seed Required) - Sector 28 Seed - Sector 51 [2015] Key - Sector 3 Puzzle Room - Sector 3 Standing Biff - Sector 9 Key - Sector 47 -------- Street 3 -------- [1955] Bonus Room: It's a Gas - Sector 26 Running Biff - Sector 40 Puzzle Room - Sector 49 Object Room - Sector 58 [1985] Hoverboard Biff - Sector 35 Object Room - Sector 46 [2015] Object Room - Sector 5 Key - Sector 18 Hoverboard Biff - Sector 38 Key - Sector 48 Puzzle Room - Sector 57 Key - Sector 60 Seed - Sector 61 -------- Street 4 -------- [1955] Key - Sector 14 Hoverboard Biff - Sector 27 Puzzle Room - Sector 30 Key - Sector 48 Seed - Sector 51 Large gap with vertical moving platform - Sector 51 | Must travel to 1985 to cross. [1985] Standing Biff - Sector 25 Running Biff - Sector 39 Seed - Sector 49 Object Room - Sector 60 Hoverboard - Sector 62 [2015] Key - Sector 19 Running Biff - Sector 31 Hoverboard - Sector 44 Large gap with vertical moving platform - Sector 51 | Must travel to 1985 to cross. Object Room - Sector 57 Puzzle Room - Sector 60 -------- Street 5 -------- [1955] Puzzle Room - Sector 1 Key - Sector 5 Key - Sector 39 Standing Biff - Sector 42 Seed - Sector 58 [1985] Key - Sector 21 Running Biff - Sector 27 Puzzle Room - Sector 37 Hoverboard Biff - Sector 40 Key - Sector 61 [2015] Key - Sector 4 Puzzle Room - Sector 13 Key - Sector 21 Running Biff - Sector 48 -------- Street 6 -------- [1955] Key - Sector 2 Puzzle Room - Sector 24 Key - Sector 49 [1985] Object Room(Seed Required) - Sector 8 Remote Control - Sector 16 Hoverboard - Sector 23 Key - Sector 26 Hoverboard - Sector 39 Puzzle Room - Sector 58 Key - Sector 61 [2015] Bonus Room: X Marks The Spot(Includes Compass) - Sector 16 Seed - Sector 49 Bonus Room: Pig Out - Sector 50 Object Room - Sector 61 -------- Street 7 -------- [1955] Key - Sector 5 Key - Sector 8 Hoverboard - Sector 14 Object Room - Sector 17 Running Biff - Sector 41 [1985] Hoverboard - Sector 1 Key - Sector 6 Bonus: It's a Gas - Sector 11 Puzzle Room - Sector 34 Key - Sector 49 [2015] Running Biff - Sector 30 Large gap with vertical moving platform - Sector 41 | Must travel to 1985 to Cross. Object Room - Sector 44 Puzzle Room - Sector 61 -------- Street 8 -------- [1955] Key - Sector 10 Object Room - Sector 32 [1985] Key - Sector 12 Bonus Room: This Is Your Life - Sector 22 Object Room - Sector 26 Key - Sector 42 Hoverboard - Sector 54 [2015] Bonus Room: This Is Your Life - Sector 22 Hoverboard Biff - Sector 45 Object Room - Sector 50 -------- Street 9 -------- [1955] Key - Sector 15 Key - Sector 37 Puzzle Room - Sector 59 [1985] Standing Biff - Sector 5 Key - Sector 15 Hoverboard - Sector 21 Bonus Room: Pig Out - Sector 24 Key - Sector 58 Puzzle Room - Sector 61 [2015] Object Room(Seed Required) - Sector 9 Key - Sector 24 Hoverboard - Sector 47 Puzzle Room - Sector 57 --------- Street 10 --------- [1955] Standing Biff - Sector 27 Hoverboard Biff - Sector 35 Object Room - Sector 38 Seed - Sector 53 Running Biff - Sector 56 [1985] Key - Sector 16 Hoverboard - Sector 20 Key - Sector 29 Seed - Sector 51 Puzzle Room - Sector 54 [2015] Key - Sector 9 Key - Sector 20 Hoverboard - Sector 37 Standing Biff - Sector 42 Puzzle Room - Sector 58 --------- Street 11 --------- [1955] Puzzle Room - Sector 5 Hoverboard Biff - Sector 21 Key - Sector 35 Bonus Room: It's a Gas - Sector 55 [1985] Key - Sector 2 Seed - Sector 31 Running Biff - Sector 38 Key - Sector 44 Puzzle Room - Sector 49 [2015] Key - Sector 6 Puzzle Room - Sector 13 Key - Sector 25 Hoverboard Biff - Sector 35 Running Biff - Sector 46 --------- Street 12 --------- [1955] Running Biff - Sector 42 Object Room - Sector 46 [1985] Object Room - Sector 12 Running Biff - Sector 19 Bonus Room: It's a Gas - Sector 56 [2015] Puzzle Room - Sector 21 Seed - Sector 22 Running Biff - Sector 40 Running Biff - Sector 57 --------- Street 13 --------- [1955] Bonus Room: Pig Out - Sector 11 Hoverboard Biff - Sector 47 Standing Biff - Sector 50 Object Room - Sector 55 [1985] Object Room - Sector 4 Running Biff - Sector 14 Hoverboard Biff - Sector 56 [2015] Object Room(Seed Required) - Sector 39 Running Biff - Sector 43 Hoverboard Biff - Sector 57 --------- Street 14 --------- [1955] Object Room - Sector 55 Puzzle Room - Sector 61 [1985] Puzzle Room - Sector 3 Object Room - Sector 60 [2015] Object Room - Sector 7 Standing Biff - Sector 27 --------- Street 15 --------- [1955] Object Room - Sector 23 Running Biff - Sector 46 Puzzle Room - Sector 51 Running Biff - Sector 55 [1985] Object Room - Sector 16 Running Biff - Sector 33 Puzzle Room - Sector 61 [2015] Running Biff - Sector 39 Object Room(Seed Required) - 59 --------- Street 16 --------- [1955] Standing Biff - Sector 26 Object Room - Sector 38 Running Biff - Sector 42 Puzzle Room - Sector 58 [1985] Object Room - Sector 4 Key - Sector 12 Running Biff - Sector 16 Running Biff - Sector 29 Puzzle Room - Sector 48 Hoverboard - Sector 60 [2015] Key - Sector 10 Puzzle Room - Sector 13 Bonus Room: It's a Breeze - Sector 25 Running Biff - Sector 28 Key - Sector 32 *********** OBJECTS *********** Below is a list of all of the items you must find, as well as the exact quadrants of where they can be found and where they must be returned. If you want to solve the Puzzle Rooms yourself, I would advice you refrain from going through the following section. BASEBALL_BAT Find At: 2015, Street 13, Sector 39 Return To: 1955, Street 11, Sector 5 BASKETBALL Find At: 1955, Street 15, Sector 23 Return To: 1985, Street 15, Sector 61 BINOCULARS Find At: 1955, Street 12, Sector 46 Return To: 2015, Street 10, Sector 58 COMPUTER Find At: 1955, Street 13, Sector 55 Return To: 2015, Street 11, Sector 13 COMPUTER_CHIP Find At: 1985, Street 16, Sector 4 Return To: 2015, Street 5, Sector 13 DICTIONARY Find At: 1985, Street 3, Sector 46 Return To: 1955, Street 14, 61 DIPLOMA Find At: 1955, Street 1, Sector 45 Return To: 2015, Street 16, Sector 13 ELECTRIC_GUITAR Find At: 2015, Street 9, Sector 9 Return To: 1985, Street 10, Sector 54 FAX_MACHINE Find At: 1955, Street 16, Sector 38 Return To: 2015, Street 3, Sector 57 FIRE_EXTINGUISHER Find At: 2015, Street 15, Sector 59 Return To: 1955, Street 4, Sector 30 FLASHLIGHT Find At: 1985, Street 14, Sector 60 Return To: 1955, Street 6, Sector 24 HANDCUFFS Find At: 1985, Street 2, Sector 28 Return To: 2015, Street 4, Sector 60 HOVERBOARD Find At: 1955, Street 8, Sector 32 Return To: 2015, Street 9, Sector 57 HULA_HOOP Find At: 2015, Street 6, Sector 61 Return To: 1955, Street 3, Sector 49 ICECREAM_SODA Find At: 1985, Street 8, Sector 26 Return To: 1955, Street 9, Sector 59 MICROSCOPE Find At: 2015, Street 3, Sector 5 Return To: 1955, Street 16, Sector 58 PHOTOGRAPH Find At: 1985, Street 12, Sector 12 Return To: 2015, Street 7, Sector 61 RECORD Find At: 2015, Street 7, Sector 44 Return To: 1955, Street 5, Sector 1 REVOLVER Find At: 1955, Street 3, Sector 58 Return To: 1985, Street 5, Sector 37 ROULETTE_WHEEL Find At: 1955, Street 14, Sector 55 Return To: 1985, Street 11, Sector 49 SKATEBOARD Find At: 2015, Street 8, Sector 50 Return To: 1985, Street 9, Sector 61 SLOT_MACHINE Find At: 1955, Street 10, Sector 38 Return To: 1985, Street 14, Sector 3 STOP_WATCH Find At: 1985, Street 6, Sector 8 Return To: 1955, Street 15, 51 TAMBOURINE Find At: 1955, Street 7, Sector 17 Return To: 1985, Street 1, Sector 35 TOMBSTONE Find At: 2015, Street 14, Sector 7 Return To: 1985, Street 16, Sector 48 TRICYCLE Find At: 1985, Street 15, Sector 16 Return To: 1955, Street 2, Sector 35 VIDEO_CAMERA Find At: 1985, Street 13, Sector 4 Return To: 2015, Street 12, Sector 21 WALKMAN Find At: 2015, Street 4, Sector 57 Return To: 1985, Street 7, Sector 34 WINDSHIELD_WIPERS Find At: 1985, Street 4, Sector 60 Return To: 2015, Street 2, Sector 3 WRENCH Find At: 2015, Street 1, Sector 30 Return To: 1985, Street 6, Sector 58 ******************* TIPS AND TRICKS ******************* As long as you don't mind losing a life, you can use this trick to save some time and some fuel units when trying to reach an object room on a high platform in 1985. Instead of wasting time and fuel to go back to 1955, plant a seed, and travel back to 1985, there is a simpler way to reach the platform. First, make sure there is an enemy walking around on the ground. If there is, stand underneath the door on the platform and wait for the enemy to kill you. As soon as the time machine reappears to drop you off, jump out of the machine by pressing and holding the A button to land right onto the platform. If a Marty clone is in your way and there is no platform around to lead him onto, use this trick: Face the Marty clone and quickly tap the A button. As soon as the clone jumps, run underneath it to the other side. It may take some practice, but you'll get used to it. ******************** Game Genie Codes ******************** ZAXKZZPA - 20 Lives LAXKZZPA - 30 Lives SXXELOVK - Infinite Lives ZAXKYZPA - 20 Nuclear Fuel Units LAXKYZPA - 30 Nuclear Fuel Units GZEEPZST + GZOEZZST - Infinite Fuel PEKASEPO - Quicker Shots GZKAKGSA - Keep Shots ************************** Back to the Future III ************************** Back to the Future III is the second, and much, much, much shorter part of the full Back to the Future 2 & 3 game. If you can complete the second part of the game, as well as the first, you'll successfully be able to say that you completed the whole game. There are two different ways to get to the second part of this game. This first is to fully complete the first part of the game, leading you to the second part. The second method of playing Back to the Future III is to press SELECT and B on the game's title screen and unscramble the code FLUXCAPACITORISTHEPOWER to go straight to the second half of this game. I won't reveal the quick little story behind Back to the Future III, that's something you'll have to find out yourself. But I will give you a few tips to beating this second part of the game. The second part of the game is very similar to the first, in that you have to return items to where they belong by completing Object Rooms and Puzzle Rooms. The biggest difference is that there is no time travelling required, there are only 10 objects to return, and "alleyways" are instead represented by wooden arrows. Object Rooms in Back to the Future III are usually found inside caves instead of doorways (they may be found in buildings at times), though keys are still required to enter them. Puzzle Rooms will almost always be found under rocks which you will have to jump a few times to break, though these Puzzle Rooms may also may be found in buildings instead of underneath rocks. But then there's the biggest tip I can offer. Every object found in an Object Room will be returned to the Puzzle Room that lays on the same street as the Object Room where the said object was found. This makes Back to the Future III very easy to complete. Figure out Back to the Future III on your own. It's a very, very easy area, so no maps are required, since it's not hard at all to find your way around. Just take mental (or pen/pencil and paper) notes of where you have and haven't gone, and you'll do just fine. *********** CREDITS *********** Thanks to MK667 for researching the information I needed to create the OBJECTS section of this FAQ. Thanks to Beam Software for creating this very interesting game, and thanks to LJN for releasing it to the NES. Thanks to CjayC for allowing me to host this FAQ on his website. And a very special thanks to God, because without him, I wouldn't be here right now to write this for you. *************** Final Notes *************** This guide may be used for personal use ONLY. Do not alter this document in any way or post it on any other website without first attaining my permission. Do not sell or take credit for this document. If you attain permission to use this document, it must be presented in it's original TXT form. Under no circumstances may this document be used for money-making purposes. If you have any comments or suggestions, e-mail me at RoyalRanger@safeplace.net Copyright 2001 Stephen Maiorana
https://gamefaqs.gamespot.com/nes/587102-back-to-the-future-ii-and-iii/faqs/9143 |
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